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An Agent's Access Level determines which leveled items they can use, the capacity of their XM tank, and the range at which an Agent can remotely recharge a Portal.

Access Levels range from Level 1 to Level 16, with Level 1 to Level 8 being the primary levels that dictate item accessibility and Level 9 to Level 16 being the secondary "prestige" levels. A Level 8 Agent can use every item in the Scanner, but has less XM capacity, a shorter recharge range, and less community clout than a Level 16.

Primary Access Levels are obtained by obtaining specific quantities of Access Points (AP), while secondary Access Levels require both Access Points and Medals.

Access Level Requirements[]

Level Access Points Difference Medals
L1 0 AP N/A
L2 2 500 AP 2 500 AP
L3 20 000 AP 17 500 AP
L4 70 000 AP 50 000 AP
L5 150 000 AP 80 000 AP
L6 300 000 AP 150 000 AP
L7 600 000 AP 300 000 AP
L8 1 200 000 AP 600 000 AP
L9 2 400 000 AP 1 200 000 AP Gold 1x Gold + Silver 4x Silver
L10 4 000 000 AP 1 600 000 AP Gold 2x Gold + Silver 5x Silver
L11 6 000 000 AP 2 000 000 AP Gold 4x Gold + Silver 6x Silver
L12 8 400 000 AP 2 400 000 AP Gold 6x Gold + Silver 7x Silver
L13 12 000 000 AP 3 600 000 AP Platinum 1x Platinum + Gold 7x Gold
L14 17 000 000 AP 5 000 000 AP Platinum 2x Platinum
L15 24 000 000 AP 7 000 000 AP Platinum 3x Platinum
L16 40 000 000 AP 16 000 000 AP Onyx 2x Onyx + Platinum 4x Platinum

A Gold, Silver, Platinum, or Onyx (Black) Medal also counts towards each rank requirement below it. For example, an Agent with seven Gold Medals and no Silver Medals would be eligible for the 6 Gold + 7 Silver requirement of Level 12.

Item Accessibility[]

Agents may only use leveled items - that is, deploy Resonators Resonator, fire XMP Bursters XMP Burster and Ultra Strikes Ultra Strike, and use Power Cubes Power Cube - if the item's level is equal or less than their level. There is an exception on Power Cubes Power Cube in that an Agent can recycle a higher level Power Cube Power Cube and receive all its XM value.

When an Agent hacks a Portal of higher level, the Agent has a drastically reduced chance of receiving items that exceed their level.

Portal Mods, ADA Refactor ADA Refactor, JARVIS Viruses JARVIS Virus, and Capsules Capsule have no level. Media Media are always Level 1. While Portal Keys Portal Key display a level, the level refers to the Portal and not the Portal Key Portal Key. Each of these items can be used and hacked from Portals by Agents of any level.

Note that although the ADA Refactor ADA Refactor and JARVIS Viruses JARVIS Virus can be acquired and used by Agents of any level, the proportional XM cost of these items prevents an Agent from using them on Portals of two or more levels higher.

XM Capacity and Recharge Range[]

Level XM Capacity Recharge
Range
L1 3 000 XM 250 km
L2 4 000 XM 500 km
L3 5 000 XM 750 km
L4 6 000 XM 1 000 km
L5 7 000 XM 1 250 km
L6 8 000 XM 1 500 km
L7 9 000 XM 1 750 km
L8 10 000 XM 2 000 km
L9 11 500 XM 2 250 km
L10 13 000 XM 2 500 km
L11 14 500 XM 2 750 km
L12 16 000 XM 3 000 km
L13 17 500 XM 3 250 km
L14 19 000 XM 3 500 km
L15 20 500 XM 3 750 km
L16 22 000 XM 4 000 km

In addition to leveled item accessibility, an Agent's level determines the capacity of an Agent's XM tank and the range at which they can remotely recharge a Portal. Remote recharge efficiency scales proportionately between 50% at the range limit, to 100% within the 40m area of influence. The specific formula for calculating efficiency is:

Efficiency (%) = Floor[1000 – (distance in km)/(5 * Agent Level)]/10

Other Perks[]

Level Perk
L7 Agent can submit new Missions
L8 Agent can submit Portal Scans
L10 Agent can submit new Portals requests, suggest Portal edits (name, description, add new photo, location changes) and can access Niantic Wayfarer to review Portal submission requests

Leveling Up[]

Field Kit Level 16

Field kit received when reaching Level 16

When an Agent reaches the appropriate criteria, they will immediately level up. They will be locked out of using the Scanner, an animation will play, the Agent will be given a Field Kit of Portal Mods and level-appropriate items, and ADA will congratulate their accomplishment. The Agent will earn the Field Kit even if they are at cap.

The table below shows what each level's Field Kit contains.

Access Level Items in Field Kit
Level 1*
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
L9
L10
L11
L12
L13
L14
L15
L16

*L1 field kit is only awarded once to new Agents as their initial inventory

If the Agent receives their final Medal requirement while the Scanner was not active, such as by earning Guardian or Recruiter, the Agent's higher level will still be reflected on their profile. They will see the animation and receive the Level Pack upon opening the Scanner.

If an Agent reaches the criteria for two or more Access Levels simultaneously, such as by earning Gold Builder and Gold Liberator simultaneously while having 6 000 000 AP and three unrelated Silver Medals, they will gain the higher level immediately after closing the Level Pack popup of the previous level.

Strategy[]

Because Agents below Level 8 must use weaker items and lower-level Resonators Resonator, an Agent's primary objective is to reach Level 8 as rapidly as possible. Once an Agent reaches Level 8, they can use the most powerful XMP Bursters XMP Burster and Ultra Strikes Ultra Strike, the most efficient Power Cubes Power Cube, and the most useful Resonators Resonator, which massively increases the value they contribute to their faction.

Below Level 6, Agents will have difficulty attacking Portals. Lower-level Agents will gain AP most efficiently by seeking out unclaimed and partially-filled Portals, deploying Resonators Resonator to fill every slot, and creating Links and Control Fields Δ. For maximum AP gain, the Agent can team up with a high-level Agent who can clear out enemy Portals. The high-level Agent will receive lots of AP for destruction and modding, the low-level Agent will receive lots of AP for capturing, and both Agents can help local Agents by filling all four Mod slots.

Once an Agent reaches Level 6, they can efficiently attack enemy Portals, assuming the Portals are minimally shielded. Seeking out areas dense with enemy Links and Control Fields Δ, destroying them, and capturing the Portals will grant the Agent a significant amount of AP in a short period of time.

Once an Agent reaches Level 7, they can help create Level 7 Portals, which are a tremendous asset to their team. In fact, eight Level 7 Agents can create Level 7 Portals without the aid of a high-level Agent at all.

A Level 8 or higher Agent gains the ability to deploy Level 8 Resonators L8 Resonator, which allows them to help construct Portals of Level 7 and Level 8, tremendously improving local friendlies' access to high-level resources. If a neighbourhood has three active friendly Level 8 Agents and two or fewer opposing Level 8's, the friendly team will have a significant advantage. If the neighbourhood has eight active friendly Level 8's and fewer opposing Agents, the advantage is often overwhelming and the local opposition can be completely suppressed.

Misconceptions[]

An Agent's level has no effect on their Area of Influence, which is fixed at 40m and cannot be affected in any way.

An Agent's level has no effect on the strength or destructive radius of weapons, which are intrinsic to the item. However, higher levels do enable the use of higher-level weapons.

While an Agent's level affects the level of items they receive from hacking, it does not impact the quantity of items received. If a Level 1 Agent perfectly Glyph Hacks a Level 8 Portal, they will receive significantly more items than if they glyphed a Level 1 Portal, although the items will be around Level 1. However, said Agent may still receive Level 2 gear, as it is possible to obtain gear one level beyond your current by Glyph Hacking higher-leveled Portals.

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