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'''<center><u>As a temporary gameplay change, the Portal cooldown has been reduced from the standard five minutes to 90 seconds. All cooldowns reflect the change</u>.</center>'''
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{{Infobox Item
 
{{Infobox Item
 
|title=Heat Sink
 
|title=Heat Sink
  +
|image=<gallery>
|image=[[File:HeatSinkCommon.jpg|250px]]
 
  +
File:Heat Sink Common.png|Common
|caption=Common Heat SInk
 
  +
File:Heat Sink Rare.png|Rare
|category=Portal Mod
 
  +
File:Heat Sink Very Rare.png|Very Rare
|rarity={{rarity|2}}
 
  +
</gallery>
{{rarity|3}}
 
  +
|caption=
{{rarity|4}}
 
 
|category=[[Portal Mod]]
|version={{v|1.28.1}}
 
 
|rarity={{Plainlist|
|xmcost= Variable
 
  +
* {{Common}}
|recyclevalue= Variable
 
  +
* {{Rare}}
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* {{Very Rare}}
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}}
  +
|introduced=June 2013 ({{v|1.28.1}})
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|xmcost={{XM|400 / 800 / 1 000}}
 
|recyclevalue={{XM|40 / 80 / 100}}
  +
|description=Mod that reduces cooldown time between Portal hacks.
 
}}
 
}}
The Heat Sink is a [[:Category:Portal Mods|portal mod]]. Its multiple effects assist agents in [[Hacking]] the equipped [[Portal]].
 
   
 
The {{Heat Sink}} is a [[Portal Mod]]. Its multiple effects assist agents in [[hacking]] the equipped [[Portal]].
All Heat Sinks have the following effects:
 
 
{| class="wikitable"
* Reduces the Portal's cooldown, allowing it to be hacked again in less time
 
  +
|+Effects of 1 {{Heat Sink}} on [[Portal]]
* Resets the cooldown timer for the agent who applies the Mod, so he or she can immediately Hack the Portal again
 
  +
|-
* Resets the burnout count for the agent who applies the Mod, so he or she can Hack the Portal additional times
 
  +
!Rarity
Heat Sinks are available in Common, Rare, and Very Rare rarities, which affect the cooldown reduction the item bestows. Community studies estimate the drop rates to be 1 in 100, 500, and 5500 item rolls, respectively.
 
  +
!Hack Speed
  +
!Cooldown
  +
|-
  +
|(None)
  +
| style="text-align: right;"|0%
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| style="text-align: center;"|1:30'''*'''
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|-
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|{{Rarity|2}}|| style="text-align: right;"|+20%
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| style="text-align: center;"|1:12'''*'''
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|-
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|{{Rarity|3}}|| style="text-align: right;"|+50%
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| style="text-align: center;"|0:45'''*'''
  +
|-
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|{{Rarity|4}}|| style="text-align: right;"|+70%
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| style="text-align: center;"|0:27'''*'''
  +
|}
   
All Heat Sinks have 0 [[Stickiness]].
+
All {{Heat Sink|s}} have the following effects:
   
  +
*'''For all Agents:''' Reduces the [[Portal|Portal's]] [[cooldown]], for all Agents allowing it to be hacked more frequently (excluding [[burnout]]). See the table above.
Players often refer to Heat Sinks using an abbreviation. 'CHS', 'RHS', and 'VRHS' refer to a Common, Rare, and Very Rare Heat Sink, respectively.
 
 
*'''For the deploying Agent: '''Resets the [[cooldown]] and [[burnout]] timers, so he or she can immediately [[Hacking|hack]] the [[Portal]] again.
   
==XM Costs==
+
==Rarities==
  +
An agent of any level can deploy a Heat Sink by expending [[Exotic Matter|XM]] proportional to the item's rarity.
 
 
{{Heat Sink|s}} are available in {{rarity|C}}, {{rarity|R}}, and {{rarity|VR}} rarities, which affect the cooldown reduction the item bestows. Community studies estimate the drop rates to be 1 in 100, 500, and 5 500 [[item roll|item rolls]], respectively.
{| class="wikitable"
 
  +
! Heat Sink Rarity
 
  +
All {{Heat Sink|s}} have 0 [[Stickiness]].
! XM Cost
 
  +
 
Agents often refer to {{Heat Sink|s}} using an abbreviation. 'CHS', 'RHS', and 'VRHS' refer to a {{rarity|C}}, {{rarity|R}}, and {{rarity|VR}} Heat Sink, respectively.
  +
 
==Cooldown Reduction==
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{| class="wikitable" style="float: right"
  +
!Rarity
  +
! Hack
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Speed
 
! Cooldown
 
|-
 
|-
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|{{Common}}|| style="text-align: right;"|+20%|| style="text-align: center;"|1:12'''*'''
| {{Rarity|2}} || 400 XM
 
 
|-
 
|-
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|2 × {{Common}}|| style="text-align: right;"|+28%|| style="text-align: center;"|1:05'''*'''
| {{Rarity|3}} || 800 XM
 
 
|-
 
|-
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| 3 × {{Common}}|| style="text-align: right;"|+35.2%|| style="text-align: center;"|0:58'''*'''
| {{Rarity|4}} || 1000 XM
 
  +
|-
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|4 × {{Common}}|| style="text-align: right;"|+41.7%|| style="text-align: center;"|0:52'''*'''
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|-
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|{{Rare}}|| style="text-align: right;"|+50% || style="text-align: center;"|0:45'''*'''
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|-
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|2 × {{Rare}}|| style="text-align: right;"|+62.5%|| style="text-align: center;"|0:34'''*'''
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|-
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|3 × {{Rare}}|| style="text-align: right;"|+71.9%|| style="text-align: center;"|0:25'''*'''
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|-
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|4 × {{Rare}}|| style="text-align: right;"|+78.9%|| style="text-align: center;"|0:19'''*'''
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|-
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|{{Very Rare}}|| style="text-align: right;"|+70%|| style="text-align: center;"|0:27'''*'''
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|-
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|2 × {{Very Rare}}|| style="text-align: right;"|+80.5%|| style="text-align: center;"|0:18'''*'''
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|-
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|3 × {{Very Rare}}|| style="text-align: right;"|+87.3%|| style="text-align: center;"|0:11'''*'''
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|-
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|4 × {{Very Rare}}|| style="text-align: right;"|+91.8%|| style="text-align: center;"|0:07'''*'''
 
|}
 
|}
   
 
A single {{Heat Sink}} decreases the [[cooldown]] time of the equipped [[Portal]], reducing the time before an Agent can [[Hacking|hack]] the [[Portal]] again. The effect applies to both allied and enemy Agents. If an Agent's remaining [[cooldown]] is less than the new [[cooldown]] after a {{Heat Sink}} is applied, the Agent can immediately [[Hacking|hack]] the [[Portal]] again.
==Cooldown Reduction==
 
A single Heat Sink decreases the cooldown time of the equipped Portal, reducing the time before an agent can Hack the Portal again. The effect applies to both allied and enemy agents. If an agent's remaining cooldown is less than the new cooldown after a Heat Sink is applied, the agent can immediately Hack the Portal again.
 
   
 
When multiple {{Heat Sink|s}} are attached to the same [[Portal]], the rarest {{Heat Sink}} applies its full effect. Each subsequent {{Heat Sink|'s}} effect is halved, from highest to lowest rarity. The cumulative effect can be calculated using the following formula:
Deploying one {{rarity|2}}Heat Sink decreases the cooldown time by '''20%, or one minute'''.<br />
 
Deploying one {{rarity|3}}Heat Sink decreases the cooldown time by '''50%, or 2.5 minutes'''.<br />
 
Deploying one {{rarity|4}}Heat Sink decreases the cooldown time by '''70%, or 3.5 minutes'''.
 
   
  +
<pre>((1-h)*(1-a/2)*(1-b/2)*(1-c/2))*300
When multiple Heat Sinks are attached to the same Portal, the rarest Heat Sink applies its full effect. Each subsequent Heat Sink's effect is halved, from highest to lowest rarity. The cumulative effect can be calculated using the following formula:<pre>300 - (1-(1-h)(1-a/2)(1-b/2)(1-c/2))*300
 
   
h = Most rare Heat Sink decrease percentage
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h = Rarest {{Heat Sink}} decrease percentage
a = Second Heat Sink decrease percentage
+
a = Second rarest {{Heat Sink}} decrease percentage
b = Third Heat Sink decrease percentage
+
b = Third rarest {{Heat Sink}} decrease percentage
c = Fourth Heat Sink decrease percentage</pre>
+
c = Fourth rarest {{Heat Sink}} decrease percentage
  +
</pre>
   
For an example, a group of agents deploys 1 {{rarity|4}}Heat Sink, 2 {{rarity|3}}Heat Sinks and 1 {{rarity|2}}Heat Sink.
+
For an example, a group of Agents deploys 1 {{rarity|4}} Heat Sink, 2 {{rarity|3}} Heat Sinks and 1 {{rarity|2}} Heat Sink:
<pre>300 - (1-(1-0.7)(1-0.5/2)(1-0.5/2)(1-0.2/2))*300 = 45.56 seconds between hacks</pre>
 
   
  +
{{Clr}}
== Cooldown Reset ==
 
 
<pre>((1-0.7)*(1-0.5/2)*(1-0.5/2)*(1-0.2/2))*300 = 45.56 seconds between hacks</pre>
When an agent attaches a Heat Sink to a Portal, he or she can immediately Hack the Portal again. This effect applies only to the agent who attached the Heat Sink and disregards the item's rarity.
 
   
==Burnout Reset==
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==[[Cooldown]]/[[Burnout]] Reset==
When an agent attaches a Heat Sink to a Portal, that agent's burnout count for the Portal is reset and his or her burnout recovery timer is cleared. The agent can now Hack the Portal a number of times equal to its burnout count. A new four-hour burnout recovery timer will begin when the agent completes his or her next Hack on the Portal.
+
When an Agent attaches any {{Heat Sink}} to a [[Portal]], regardless of rarity, he or she can immediately [[Hacking|hack]] the [[Portal]] again, resetting both the [[cooldown]] and [[burnout]]. This effect applies only to the Agent who attached the {{Heat Sink}}.
   
  +
The Agent can now [[Hacking|hack]] the [[Portal]] a number of times equal to its [[burnout]] count (depending on deployed {{Multi-Hack|s}}). A new four-hour [[burnout]] recovery timer will begin when the Agent completes the next [[Hacking|hack]] on the [[Portal]].
This effect applies only to the agent who attached the Heat Sink and disregards the item's rarity.
 
  +
  +
This effect is not cancelled when the mod is destroyed in an enemy attack.
   
 
==Strategy==
 
==Strategy==
The cooldown reduction is most relevant when a large number of agents have limited time to Hack a Portal. This makes Rare and Very Rare Heat Sinks crucial parts of 'Powerhacks', or intensive hacking sessions where the risk of enemy sabotage is high.
+
The [[cooldown]] reduction is most relevant when a large number of Agents have limited time to [[Hacking|hack]] a [[Portal]]. This makes {{Rare}} and {{Very Rare}} {{Heat Sink|s}} crucial parts of "Powerhacks", or intensive [[hacking]] sessions, where the risk of enemy sabotage is high.
   
Because cooldown reduction serves only to reduce the total time it takes to burn out the Portal, the effect is irrelevant if agents have time to spare, if they can use the cooldown time efficiently, or if they can easily return after the burnout period elapses. Deploying a Heat Sink in these circumstances serves only to waste a mod slot.
+
Because [[cooldown]] reduction serves only to reduce the total time it takes to [[Burnout|burn out]] the [[Portal]], the effect is irrelevant if Agents have time to spare, if they can use the [[cooldown]] time efficiently, or if they can easily return after the [[burnout]] period elapses. Deploying a {{Heat Sink}} in these circumstances serves only to waste a [[Portal Mod|mod]] slot.
   
The cooldown reset is useful for hacking the same Portal repeatedly in close succession, such as when acquiring [[Portal Key|Portal Keys]].
+
The [[cooldown]] reset is useful for [[hacking]] the same [[Portal]] repeatedly in close succession, such as when acquiring {{Portal Key|s}}.
   
The burnout reset synergizes well with [[Multi-Hack|Multi-Hacks]]. Because the Multi-Hack's effects are applied to each burnout/reset cycle, its effect will be multiplied for the agent who attaches the Heat Sink. To maximize yield, the Multi-Hack should be applied first, with the Heat Sink applied only after the agent has burned the Portal out.
+
The [[burnout]] reset synergizes well with {{Multi-Hack|s}}. Because the {{Multi-Hack|'s}} effects are applied to each [[burnout]]/reset cycle, its effect will be multiplied for the Agent who attaches the {{Heat Sink}}. To maximize yield, the {{Multi-Hack}} should be applied first, with the {{Heat Sink}} applied only after the Agent has [[Burnout|burned]] the [[Portal]] out. Theoretically, an Agent can perform 64 [[Hacking|hacks]] in 2 hours 10 minutes using this method with 1 {{rarity|VR}} [[Multi-Hack]] and 3 {{rarity|VR}} Heat Sinks.
  +
 
If an enemy is attacking a [[Portal]], an Agent can continuously attach new {{rarity|C}} Heat Sinks as the old ones are destroyed, so as to [[Hacking|hack]] the [[Portal]] repeatedly in close succession. In a pinch, an agent can even use a [[Flip Card]] to switch the [[Portal]] to the opposite side, destroy it, recapture it, and apply fresh {{Heat Sink|s}} for additional [[Hacking|hacks]].
  +
 
{{Rarity|R}} or {{rarity|VR}} {{Heat Sink|s}} attached to high-level enemy [[Portal|Portals]] are often telltale signs that enemies have gathered to rapidly 'farm' resources. Savvy Agents will disrupt these Powerhacks and stake out the area to deny resources to the opponents.
  +
 
==Trivia ==
  +
  +
*The maximum [[cooldown]] decrease is <strong>91.76</strong>% and that is <strong>7</strong> seconds. This can be achieve with 4 {{Very Rare}} Heat Sinks.
  +
  +
== Usage==
 
An Agent of any level can deploy a {{Heat Sink}} by expending {{XM}} depending on the item's rarity.
  +
{| class="wikitable"
 
!Heat Sink Rarity
 
!{{XM}} Cost
  +
|-
  +
|{{Rarity|2}}|| style="text-align: right;"|{{XM|400}}
  +
|-
  +
|{{Rarity|3}}|| style="text-align: right;"|{{XM|800}}
  +
|-
  +
|{{Rarity|4}}|| style="text-align: right;"|{{XM|1 000}}
  +
|}
   
  +
{{See also|Cooldown}}
If an enemy is attacking a Portal, an agent can continuously attach new Common Heat Sinks as the old ones are destroyed, so as to Hack the Portal repeatedly in close succession. In a pinch, an agent can even use a [[Flip Card]] to switch the Portal to the opposite side, destroy it, recapture it, and apply fresh Heat Sinks for additional Hacks.
 
   
  +
{{ItemNav}}
Rare or Very Rare Heat Sinks attached to high-level enemy Portals are often telltale signs that enemies have gathered to rapidly 'farm' resources. Savvy agents will disrupt these Powerhacks and stake out the area to deny resources to the opponents.
 
   
  +
[[zh:Heat Sink]]
== Trivia ==
 
* Hypothetically, if a portal had 4 heat sinks installed that reduced the cooldown time by 99%, the cooldown time would be about 38/100 of a second.
 
 
[[Category:Portal Mods]]
 
[[Category:Portal Mods]]
 
[[Category:Items]]
 
[[Category:Items]]
  +
[[Category:Hacking]]
  +
[[Category:Gameplay]]

Revision as of 05:46, 17 June 2021

As a temporary gameplay change, the Portal cooldown has been reduced from the standard five minutes to 90 seconds. All cooldowns reflect the change.


The Heat Sink Heat Sink is a Portal Mod. Its multiple effects assist agents in hacking the equipped Portal.

Effects of 1 Heat Sink Heat Sink on Portal
Rarity Hack Speed Cooldown
(None) 0% 1:30*
Common +20% 1:12*
Rare +50% 0:45*
Very Rare +70% 0:27*

All Heat Sinks Heat Sink have the following effects:

  • For all Agents: Reduces the Portal's cooldown, for all Agents allowing it to be hacked more frequently (excluding burnout). See the table above.
  • For the deploying Agent: Resets the cooldown and burnout timers, so he or she can immediately hack the Portal again.

Rarities

Heat Sinks Heat Sink are available in Common, Rare, and Very Rare rarities, which affect the cooldown reduction the item bestows. Community studies estimate the drop rates to be 1 in 100, 500, and 5 500 item rolls, respectively.

All Heat Sinks Heat Sink have 0 Stickiness.

Agents often refer to Heat Sinks Heat Sink using an abbreviation. 'CHS', 'RHS', and 'VRHS' refer to a Common, Rare, and Very Rare Heat Sink, respectively.

Cooldown Reduction

Rarity Hack

Speed

Cooldown
Common +20% 1:12*
2 × Common +28% 1:05*
3 × Common +35.2% 0:58*
4 × Common +41.7% 0:52*
Rare +50% 0:45*
2 × Rare +62.5% 0:34*
3 × Rare +71.9% 0:25*
4 × Rare +78.9% 0:19*
Very Rare +70% 0:27*
2 × Very Rare +80.5% 0:18*
3 × Very Rare +87.3% 0:11*
4 × Very Rare +91.8% 0:07*

A single Heat Sink Heat Sink decreases the cooldown time of the equipped Portal, reducing the time before an Agent can hack the Portal again. The effect applies to both allied and enemy Agents. If an Agent's remaining cooldown is less than the new cooldown after a Heat Sink Heat Sink is applied, the Agent can immediately hack the Portal again.

When multiple Heat Sinks Heat Sink are attached to the same Portal, the rarest Heat Sink Heat Sink applies its full effect. Each subsequent Heat Sink's Heat Sink effect is halved, from highest to lowest rarity. The cumulative effect can be calculated using the following formula:

((1-h)*(1-a/2)*(1-b/2)*(1-c/2))*300

h = Rarest {{Heat Sink}} decrease percentage
a = Second rarest {{Heat Sink}} decrease percentage
b = Third rarest {{Heat Sink}} decrease percentage
c = Fourth rarest {{Heat Sink}} decrease percentage

For an example, a group of Agents deploys 1 Very Rare Heat Sink, 2 Rare Heat Sinks and 1 Common Heat Sink:

((1-0.7)*(1-0.5/2)*(1-0.5/2)*(1-0.2/2))*300 = 45.56 seconds between hacks

Cooldown/Burnout Reset

When an Agent attaches any Heat Sink Heat Sink to a Portal, regardless of rarity, he or she can immediately hack the Portal again, resetting both the cooldown and burnout. This effect applies only to the Agent who attached the Heat Sink Heat Sink.

The Agent can now hack the Portal a number of times equal to its burnout count (depending on deployed Multi-Hacks Multi-Hack). A new four-hour burnout recovery timer will begin when the Agent completes the next hack on the Portal.

This effect is not cancelled when the mod is destroyed in an enemy attack.

Strategy

The cooldown reduction is most relevant when a large number of Agents have limited time to hack a Portal. This makes Rare and Very Rare Heat Sinks Heat Sink crucial parts of "Powerhacks", or intensive hacking sessions, where the risk of enemy sabotage is high.

Because cooldown reduction serves only to reduce the total time it takes to burn out the Portal, the effect is irrelevant if Agents have time to spare, if they can use the cooldown time efficiently, or if they can easily return after the burnout period elapses. Deploying a Heat Sink Heat Sink in these circumstances serves only to waste a mod slot.

The cooldown reset is useful for hacking the same Portal repeatedly in close succession, such as when acquiring Portal Keys Portal Key.

The burnout reset synergizes well with Multi-Hacks Multi-Hack. Because the Multi-Hack's Multi-Hack effects are applied to each burnout/reset cycle, its effect will be multiplied for the Agent who attaches the Heat Sink Heat Sink. To maximize yield, the Multi-Hack Multi-Hack should be applied first, with the Heat Sink Heat Sink applied only after the Agent has burned the Portal out. Theoretically, an Agent can perform 64 hacks in 2 hours 10 minutes using this method with 1 Very Rare Multi-Hack and 3 Very Rare Heat Sinks.

If an enemy is attacking a Portal, an Agent can continuously attach new Common Heat Sinks as the old ones are destroyed, so as to hack the Portal repeatedly in close succession. In a pinch, an agent can even use a Flip Card to switch the Portal to the opposite side, destroy it, recapture it, and apply fresh Heat Sinks Heat Sink for additional hacks.

Rare or Very Rare Heat Sinks Heat Sink attached to high-level enemy Portals are often telltale signs that enemies have gathered to rapidly 'farm' resources. Savvy Agents will disrupt these Powerhacks and stake out the area to deny resources to the opponents.

Trivia

  • The maximum cooldown decrease is 91.76% and that is 7 seconds. This can be achieve with 4 Very Rare Heat Sinks.

Usage

An Agent of any level can deploy a Heat Sink Heat Sink by expending XM depending on the item's rarity.

Heat Sink Rarity XM Cost
Common 400 XM
Rare 800 XM
Very Rare 1 000 XM
See also: Cooldown