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+ | '''<center><u>As a temporary gameplay change, the Portal cooldown has been reduced from the standard five minutes to 90 seconds. All cooldowns reflect the change</u>.</center>''' |
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+ | |||
{{Infobox Item |
{{Infobox Item |
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|title=Heat Sink |
|title=Heat Sink |
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+ | |image=<gallery> |
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− | |image=[[File:HeatSinkCommon.jpg|250px]] |
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− | + | File:Heat Sink Common.png|Common |
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+ | File:Heat Sink Rare.png|Rare |
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+ | File:Heat Sink Very Rare.png|Very Rare |
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+ | </gallery> |
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+ | |caption= |
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|category=[[Portal Mod]] |
|category=[[Portal Mod]] |
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− | |rarity={{ |
+ | |rarity={{Plainlist| |
− | {{ |
+ | * {{Common}} |
− | {{ |
+ | * {{Rare}} |
+ | * {{Very Rare}} |
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− | |version={{v|1.28.1}} |
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+ | }} |
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− | |xmcost= Variable |
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+ | |introduced=June 2013 ({{v|1.28.1}}) |
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⚫ | |||
+ | |xmcost={{XM|400 / 800 / 1 000}} |
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⚫ | |||
+ | |description=Mod that reduces cooldown time between Portal hacks. |
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}} |
}} |
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⚫ | |||
⚫ | |||
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− | * Reduces the Portal's [[cooldown]], allowing it to be hacked again in less time |
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+ | |+Effects of 1 {{Heat Sink}} on [[Portal]] |
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⚫ | |||
+ | |- |
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− | * Resets the [[burnout]] count for the agent who applies the Mod, so he or she can Hack the Portal additional times |
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+ | !Rarity |
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+ | !Hack Speed |
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+ | !Cooldown |
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+ | |- |
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+ | |(None) |
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+ | | style="text-align: right;"|0% |
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+ | | style="text-align: center;"|1:30'''*''' |
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+ | |- |
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+ | |{{Rarity|2}}|| style="text-align: right;"|+20% |
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+ | | style="text-align: center;"|1:12'''*''' |
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+ | |- |
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+ | |{{Rarity|3}}|| style="text-align: right;"|+50% |
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+ | | style="text-align: center;"|0:45'''*''' |
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+ | |- |
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+ | |{{Rarity|4}}|| style="text-align: right;"|+70% |
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+ | | style="text-align: center;"|0:27'''*''' |
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+ | |} |
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⚫ | |||
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+ | *'''For all Agents:''' Reduces the [[Portal|Portal's]] [[cooldown]], for all Agents allowing it to be hacked more frequently (excluding [[burnout]]). See the table above. |
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+ | ==Rarities== |
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+ | |||
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+ | |||
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+ | |||
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+ | {| class="wikitable" style="float: right" |
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+ | !Rarity |
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+ | ! Hack |
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+ | Speed |
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+ | ! Cooldown |
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|- |
|- |
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+ | |{{Common}}|| style="text-align: right;"|+20%|| style="text-align: center;"|1:12'''*''' |
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⚫ | |||
|- |
|- |
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+ | |2 × {{Common}}|| style="text-align: right;"|+28%|| style="text-align: center;"|1:05'''*''' |
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⚫ | |||
|- |
|- |
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+ | | 3 × {{Common}}|| style="text-align: right;"|+35.2%|| style="text-align: center;"|0:58'''*''' |
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⚫ | |||
+ | |- |
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+ | |4 × {{Common}}|| style="text-align: right;"|+41.7%|| style="text-align: center;"|0:52'''*''' |
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+ | |- |
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+ | |{{Rare}}|| style="text-align: right;"|+50% || style="text-align: center;"|0:45'''*''' |
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+ | |- |
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+ | |2 × {{Rare}}|| style="text-align: right;"|+62.5%|| style="text-align: center;"|0:34'''*''' |
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+ | |- |
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+ | |3 × {{Rare}}|| style="text-align: right;"|+71.9%|| style="text-align: center;"|0:25'''*''' |
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+ | |- |
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+ | |4 × {{Rare}}|| style="text-align: right;"|+78.9%|| style="text-align: center;"|0:19'''*''' |
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+ | |- |
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+ | |{{Very Rare}}|| style="text-align: right;"|+70%|| style="text-align: center;"|0:27'''*''' |
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+ | |- |
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+ | |2 × {{Very Rare}}|| style="text-align: right;"|+80.5%|| style="text-align: center;"|0:18'''*''' |
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+ | |- |
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+ | |3 × {{Very Rare}}|| style="text-align: right;"|+87.3%|| style="text-align: center;"|0:11'''*''' |
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+ | |- |
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+ | |4 × {{Very Rare}}|| style="text-align: right;"|+91.8%|| style="text-align: center;"|0:07'''*''' |
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|} |
|} |
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⚫ | A single {{Heat Sink}} decreases the [[cooldown]] time of the equipped [[Portal]], reducing the time before an Agent can [[Hacking|hack]] the [[Portal]] again. The effect applies to both allied and enemy Agents. If an Agent's remaining [[cooldown]] is less than the new [[cooldown]] after a {{Heat Sink}} is applied, the Agent can immediately [[Hacking|hack]] the [[Portal]] again. |
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⚫ | A single Heat Sink decreases the cooldown time of the equipped Portal, reducing the time before an |
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− | *Deploying one {{rarity|2}}Heat Sink decreases the cooldown time by '''20%, or one minute''' for a portal with no other Heat Sinks. |
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− | *Deploying one {{rarity|3}}Heat Sink decreases the cooldown time by '''50%, or two minutes thirty seconds''' for a portal with no other Heat Sinks. |
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− | *Deploying one {{rarity|4}}Heat Sink decreases the cooldown time by '''70%, or three minutes thirty seconds''' for a portal with no other Heat Sinks. |
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⚫ | |||
<pre>((1-h)*(1-a/2)*(1-b/2)*(1-c/2))*300 |
<pre>((1-h)*(1-a/2)*(1-b/2)*(1-c/2))*300 |
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− | h = Rarest Heat Sink decrease percentage |
+ | h = Rarest {{Heat Sink}} decrease percentage |
− | a = Second rarest Heat Sink decrease percentage |
+ | a = Second rarest {{Heat Sink}} decrease percentage |
− | b = Third rarest Heat Sink decrease percentage |
+ | b = Third rarest {{Heat Sink}} decrease percentage |
− | c = Fourth rarest Heat Sink decrease percentage |
+ | c = Fourth rarest {{Heat Sink}} decrease percentage |
</pre> |
</pre> |
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− | For an example, a group of |
+ | For an example, a group of Agents deploys 1 {{rarity|4}} Heat Sink, 2 {{rarity|3}} Heat Sinks and 1 {{rarity|2}} Heat Sink: |
+ | |||
+ | {{Clr}} |
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<pre>((1-0.7)*(1-0.5/2)*(1-0.5/2)*(1-0.2/2))*300 = 45.56 seconds between hacks</pre> |
<pre>((1-0.7)*(1-0.5/2)*(1-0.5/2)*(1-0.2/2))*300 = 45.56 seconds between hacks</pre> |
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− | ==Cooldown Reset== |
+ | ==[[Cooldown]]/[[Burnout]] Reset== |
− | When an |
+ | When an Agent attaches any {{Heat Sink}} to a [[Portal]], regardless of rarity, he or she can immediately [[Hacking|hack]] the [[Portal]] again, resetting both the [[cooldown]] and [[burnout]]. This effect applies only to the Agent who attached the {{Heat Sink}}. |
+ | The Agent can now [[Hacking|hack]] the [[Portal]] a number of times equal to its [[burnout]] count (depending on deployed {{Multi-Hack|s}}). A new four-hour [[burnout]] recovery timer will begin when the Agent completes the next [[Hacking|hack]] on the [[Portal]]. |
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− | ==Burnout Reset== |
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− | When an agent attaches a Heat Sink to a Portal, that agent's burnout count for the Portal is reset and his or her burnout recovery timer is cleared. The agent can now Hack the Portal a number of times equal to its burnout count. A new four-hour burnout recovery timer will begin when the agent completes his or her next Hack on the Portal. |
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− | This effect |
+ | This effect is not cancelled when the mod is destroyed in an enemy attack. |
==Strategy== |
==Strategy== |
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− | The cooldown reduction is most relevant when a large number of |
+ | The [[cooldown]] reduction is most relevant when a large number of Agents have limited time to [[Hacking|hack]] a [[Portal]]. This makes {{Rare}} and {{Very Rare}} {{Heat Sink|s}} crucial parts of "Powerhacks", or intensive [[hacking]] sessions, where the risk of enemy sabotage is high. |
− | Because cooldown reduction serves only to reduce the total time it takes to burn out the Portal, the effect is irrelevant if |
+ | Because [[cooldown]] reduction serves only to reduce the total time it takes to [[Burnout|burn out]] the [[Portal]], the effect is irrelevant if Agents have time to spare, if they can use the [[cooldown]] time efficiently, or if they can easily return after the [[burnout]] period elapses. Deploying a {{Heat Sink}} in these circumstances serves only to waste a [[Portal Mod|mod]] slot. |
− | The cooldown reset is useful for hacking the same Portal repeatedly in close succession, such as when acquiring |
+ | The [[cooldown]] reset is useful for [[hacking]] the same [[Portal]] repeatedly in close succession, such as when acquiring {{Portal Key|s}}. |
− | The burnout reset synergizes well with |
+ | The [[burnout]] reset synergizes well with {{Multi-Hack|s}}. Because the {{Multi-Hack|'s}} effects are applied to each [[burnout]]/reset cycle, its effect will be multiplied for the Agent who attaches the {{Heat Sink}}. To maximize yield, the {{Multi-Hack}} should be applied first, with the {{Heat Sink}} applied only after the Agent has [[Burnout|burned]] the [[Portal]] out. Theoretically, an Agent can perform 64 [[Hacking|hacks]] in 2 hours 10 minutes using this method with 1 {{rarity|VR}} [[Multi-Hack]] and 3 {{rarity|VR}} Heat Sinks. |
− | If an enemy is attacking a Portal, an |
+ | If an enemy is attacking a [[Portal]], an Agent can continuously attach new {{rarity|C}} Heat Sinks as the old ones are destroyed, so as to [[Hacking|hack]] the [[Portal]] repeatedly in close succession. In a pinch, an agent can even use a [[Flip Card]] to switch the [[Portal]] to the opposite side, destroy it, recapture it, and apply fresh {{Heat Sink|s}} for additional [[Hacking|hacks]]. |
− | {{Rarity|R}} or {{rarity|VR}} Heat |
+ | {{Rarity|R}} or {{rarity|VR}} {{Heat Sink|s}} attached to high-level enemy [[Portal|Portals]] are often telltale signs that enemies have gathered to rapidly 'farm' resources. Savvy Agents will disrupt these Powerhacks and stake out the area to deny resources to the opponents. |
+ | |||
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+ | |||
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+ | |||
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+ | {| class="wikitable" |
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+ | |- |
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+ | |- |
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+ | |- |
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+ | |} |
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+ | {{See also|Cooldown}} |
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{{ItemNav}} |
{{ItemNav}} |
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[[Category:Portal Mods]] |
[[Category:Portal Mods]] |
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[[Category:Items]] |
[[Category:Items]] |
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+ | [[Category:Hacking]] |
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+ | [[Category:Gameplay]] |
Revision as of 05:46, 17 June 2021
The Heat Sink is a Portal Mod. Its multiple effects assist agents in hacking the equipped Portal.
Rarity | Hack Speed | Cooldown |
---|---|---|
(None) | 0% | 1:30* |
Common | +20% | 1:12* |
Rare | +50% | 0:45* |
Very Rare | +70% | 0:27* |
All Heat Sinks have the following effects:
- For all Agents: Reduces the Portal's cooldown, for all Agents allowing it to be hacked more frequently (excluding burnout). See the table above.
- For the deploying Agent: Resets the cooldown and burnout timers, so he or she can immediately hack the Portal again.
Rarities
Heat Sinks are available in Common, Rare, and Very Rare rarities, which affect the cooldown reduction the item bestows. Community studies estimate the drop rates to be 1 in 100, 500, and 5 500 item rolls, respectively.
All Heat Sinks have 0 Stickiness.
Agents often refer to Heat Sinks using an abbreviation. 'CHS', 'RHS', and 'VRHS' refer to a Common, Rare, and Very Rare Heat Sink, respectively.
Cooldown Reduction
Rarity | Hack
Speed |
Cooldown |
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Common | +20% | 1:12* |
2 × Common | +28% | 1:05* |
3 × Common | +35.2% | 0:58* |
4 × Common | +41.7% | 0:52* |
Rare | +50% | 0:45* |
2 × Rare | +62.5% | 0:34* |
3 × Rare | +71.9% | 0:25* |
4 × Rare | +78.9% | 0:19* |
Very Rare | +70% | 0:27* |
2 × Very Rare | +80.5% | 0:18* |
3 × Very Rare | +87.3% | 0:11* |
4 × Very Rare | +91.8% | 0:07* |
A single Heat Sink decreases the cooldown time of the equipped Portal, reducing the time before an Agent can hack the Portal again. The effect applies to both allied and enemy Agents. If an Agent's remaining cooldown is less than the new cooldown after a Heat Sink is applied, the Agent can immediately hack the Portal again.
When multiple Heat Sinks are attached to the same Portal, the rarest Heat Sink applies its full effect. Each subsequent Heat Sink's effect is halved, from highest to lowest rarity. The cumulative effect can be calculated using the following formula:
((1-h)*(1-a/2)*(1-b/2)*(1-c/2))*300 h = Rarest {{Heat Sink}} decrease percentage a = Second rarest {{Heat Sink}} decrease percentage b = Third rarest {{Heat Sink}} decrease percentage c = Fourth rarest {{Heat Sink}} decrease percentage
For an example, a group of Agents deploys 1 Very Rare Heat Sink, 2 Rare Heat Sinks and 1 Common Heat Sink:
((1-0.7)*(1-0.5/2)*(1-0.5/2)*(1-0.2/2))*300 = 45.56 seconds between hacks
Cooldown/Burnout Reset
When an Agent attaches any Heat Sink to a Portal, regardless of rarity, he or she can immediately hack the Portal again, resetting both the cooldown and burnout. This effect applies only to the Agent who attached the Heat Sink .
The Agent can now hack the Portal a number of times equal to its burnout count (depending on deployed Multi-Hacks ). A new four-hour burnout recovery timer will begin when the Agent completes the next hack on the Portal.
This effect is not cancelled when the mod is destroyed in an enemy attack.
Strategy
The cooldown reduction is most relevant when a large number of Agents have limited time to hack a Portal. This makes Rare and Very Rare Heat Sinks crucial parts of "Powerhacks", or intensive hacking sessions, where the risk of enemy sabotage is high.
Because cooldown reduction serves only to reduce the total time it takes to burn out the Portal, the effect is irrelevant if Agents have time to spare, if they can use the cooldown time efficiently, or if they can easily return after the burnout period elapses. Deploying a Heat Sink in these circumstances serves only to waste a mod slot.
The cooldown reset is useful for hacking the same Portal repeatedly in close succession, such as when acquiring Portal Keys .
The burnout reset synergizes well with Multi-Hacks . Because the Multi-Hack's effects are applied to each burnout/reset cycle, its effect will be multiplied for the Agent who attaches the Heat Sink . To maximize yield, the Multi-Hack should be applied first, with the Heat Sink applied only after the Agent has burned the Portal out. Theoretically, an Agent can perform 64 hacks in 2 hours 10 minutes using this method with 1 Very Rare Multi-Hack and 3 Very Rare Heat Sinks.
If an enemy is attacking a Portal, an Agent can continuously attach new Common Heat Sinks as the old ones are destroyed, so as to hack the Portal repeatedly in close succession. In a pinch, an agent can even use a Flip Card to switch the Portal to the opposite side, destroy it, recapture it, and apply fresh Heat Sinks for additional hacks.
Rare or Very Rare Heat Sinks attached to high-level enemy Portals are often telltale signs that enemies have gathered to rapidly 'farm' resources. Savvy Agents will disrupt these Powerhacks and stake out the area to deny resources to the opponents.
Trivia
- The maximum cooldown decrease is 91.76% and that is 7 seconds. This can be achieve with 4 Very Rare Heat Sinks.
Usage
An Agent of any level can deploy a Heat Sink by expending XM depending on the item's rarity.
Heat Sink Rarity | XM Cost |
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Common | 400 XM |
Rare | 800 XM |
Very Rare | 1 000 XM |
- See also: Cooldown