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Timeline

Mind Units (MUs) are the primary scoring metric of Ingress. Mind Units (MUs) represent the population within a Control Field Δ. Mind Units (MUs) are calculated once at each Checkpoint for Cell scores every five hours and combined into the Global score. However, only Cycle ○ scores (35 checkpoints; 175 hours) will be recorded into global history. If a Control Field Δ covers multiple Cells at a scoring Checkpoint, the Mind Units (MUs) are divided proportionally between the regional Cells that the Control Field Δ covers based on the fraction of the area of the Control Field Δ that is in each Cell.

Access[]

From the Scanner, touch OPS > Scores to access the Global MU view.

Regional Mind Unit scoring[]

This competition hinges on maintaining control of those Mind Unit (MU) Control Field Δ through key scoring Checkpoints that happen every five hours. Each competition period has a 175 hour duration. If a Control Field Δ is maintained through the Checkpoint time, then those Mind Units (MUs) are added to that Faction's running score in that Cell. The Faction with the highest average Mind Unit (MU) score at 175 hour Cycle end, wins that Cycle.

The ENL and RES bar charts show the average Mind Units (MUs) scored during the current 175 hour competition Cycle. This score is not the same as the global Mind Unit count shown on the Intel Map, which reflects total Mind Units (MUs) held at that point in time.

Regional Cell View[]

Each geographic Cell has a unique codename. For example, the Cell in the image above is identified as AM01-CHARLIE-02. Cell codenames currently cannot be nicknamed by Agents.

The ENL and RES bar charts show the the average Mind Units (MUs) scored during the current 175 hour competition Cycle. This score is an average of the Mind Units (MUs) that are maintained by each Faction through the scoring Checkpoints that occur every five hours.

Touching History will show the historical results of Cycles for that particular Cell.

Top Agents[]

Touch SEE OTHER AGENTS from the regional Cell view to display the Top 50 Agents per Faction for the current Cycle and Cell.

The Top Agents are ranked by Mind Units (MUs) captured during the current Cycle. Only the Agent who creates the third Link and completes a Control Field Δ will receive Mind Units (MUs) credit toward the Top Agents list. If you created a Control Field Δ that was destroyed before a Checkpoint measurement, the Mind Units (MUs) would count toward your Top Agents ranking but not towards the total regional Cell score.

View Other Cells[]

Touch CELL ACTIVITY to view a list of neighboring Cells that surround the regional Cell in which you are currently located. You can view Cell Activity for nearby Cells, but we do not currently offer an option to search for or view specific Cells.

Planning[]

Niantic does not officially produce a tool to calculate the MUs in an area in advance. However, Agents can use other sources of population density to estimate the MUs in an area.

The number of MUs is not directly the actual population of an area. As a quick approximation, the MUs number is closest to two thirds of the population count.

The "population count", in turn, is not calculated directly by summing together the population densities. Agents have noticed that sometimes a Control Field Δ that extends into a less populated area actually has fewer MUs than a smaller Field Δ that is fully enclosed by the bigger Field Δ and does not extend into a less populated area. One hypothesis is that the calculation runs by:[1][2]

  • The Scanner divides the Control Field Δ into S2 Cells down to a size-level, determined such that there are not too many Cells in the Field Δ.
  • For the Cells that are fully covered, their entire population is counted. For the Cells that are partially covered, the population count is multiplied by percent coverage. All the pops are added together for a pop count estimate.
  • The MU count is the pop count multiplied by two thirds.

However, as there is no population density data available in the form of S2 Cells, data miners can only propose hypotheses for how MU calculations work, but never directly produce a perfect calculator that reproduces game behaviour.

For a rough guess of how many MUs a Control Field Δ will net, just go back to the "first-order estimate" above. There are plenty of websites that tell you how many people live in a polygon area. Multiply that by two-thirds, and that is your guesstimate.

  1. How are the MU numbers calculated? on Reddit
  2. how is MU calculate? and is Ingress using up-to-date data? on Ingress Forum (Wayback Machine). See, in particular, the Google Docs link posted by TheRedSeven.
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