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<nowiki>*</nowiki>Nominal damage values. Actual damage depends on distance from the Agent to anything struck, Portal mods such as shields, mitigation from associated links, and any bonus from using a Glyph Attack.
 
<nowiki>*</nowiki>Nominal damage values. Actual damage depends on distance from the Agent to anything struck, Portal mods such as shields, mitigation from associated links, and any bonus from using a Glyph Attack.
   
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[[ja:Ultra Strike]][[zh:Ultra Strike]]
 
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[[Category:Weapons]]

Revision as of 12:46, 21 December 2015


Ultra Strikes are a type of exotic matter pulse weapon that cause blast damage more focused than the XMP Burster.

While they are listed as "very common," they do not drop as often as XMP Bursters.

Initially Ultra Strikes were only hackable on selected Motorola devices, however could be fired by any agent that acquired them.

Usage

Ultra Strikes are designed to destroy portal mods such as shields and turrets. They have a very limited range, and are best utilized when standing directly on top of the portal itself. If the portal's resonators are placed at great distance, the use of an Ultra Strike exactly on top of the portal might not strike the Resonators, and hence won't generate a defense strike to the Agent nor a warning on COMMs or via notification to the Agents that own nearby Resonators. Note that if resonators of a different, nearby portal are struck, that portal will zap the Agent.

Pressing and holding until the particle ring shrinks fully will deal up to an additional 20% damage, based on the radius of the ring when the agent releases the Fire button. This is sometimes known as a Glyph Attack, although it has nothing to do with Glyphs.

Damage and Range

There are 8 levels of Ultra Strike, each level increasing in range and damage. The Ultra Strike lowers the energy levels of resonators and mods in range following this scheme:

Level Damage* Range
L1 150 XM 10 m
L2 300 XM 13 m
L3 500 XM 16 m
L4 900 XM 18 m
L5 1200 XM 21 m
L6 1500 XM 24 m
L7 1800 XM 27 m
L8 2700 XM 30 m

*Nominal damage values. Actual damage depends on distance from the Agent to anything struck, Portal mods such as shields, mitigation from associated links, and any bonus from using a Glyph Attack.